ABOVE-AVERAGE PHYSICAL ATTRIBUTES While not quite at a level as others from her world, Amy's skills and abilities are still noteworthy. She has high physical strength, excellent running skills, impressive durability, sharp reflexes, agility and acrobatic skills, and impressive stamina. Many of these feats Amy has achieved on her own through her own personal training and hard work.
CARTOMANCY Using her tarot cards, she has been able to predict the future to a certain degree.
HEALING MAGIC Heal non-mortal wounds, cure natural illnesses (non-magical), protective magic, physical enhancement magic (temporary increased strength, etc.) Cannot make anyone invulnerable or immortal. Works on both animals and, to a small extent, plants. Thanks to Fairy Blessings, her magic received an upgrade: Area of Effect casting-- cast healing magic across a group. It will do less than a concentrated healing spell would, but can be cast on more people at once to reduce the amount of time needed to heal each member of the party and ability Locking (temporarily limit someone to only using the last spell that they cast. The spell will be boosted significantly in power/skill, but they cannot use anything else until the lock wears off- beginning practice 1 minute, up to 30 minutes max).
DARK MAGIC Curses, jinxes, hexes, love enchantments, causing physical pain without injury, mild shadow manipulation
FROM THE VOID Summons a disembodied tentacle from the shadows. It takes a lot of energy
CANDLEBLOOM Can be cast by putting out a plate, bowl or anything and chanting the spell over it until a flower-shaped piece of wax begins to grow upward out of the surface. While chanting, the petals will bloom, and then "melt" down to form the sides of a candle and fill in with wax
COOL FIREWORK With this spell, Amy can shoot rocket fireworks out of her fingers into the sky
DRY SPELL With this spell, she can create an invisible barrier against rain above her head. Can only work from above
FLOAT An enchantment that can be cast on shoes that allows a person to walk on water, or three inches above the ground. Only recommended for walking over still water. Choppy or unsteady water may cause you to trip and fall under. Should only be used on footwear
SUB SHIELD A spell that can be cast on a loved one to shield them from harm. However, all injuries and pain they would have felt will be redirected to her. Lasts 30 minutes.
WEREWOLF TRANSFORMATION Due to leaving the area of protection, Amy was cursed by the Wolf Moon to become a
werewolf under the full moon each month